As role-playing games become increasingly popular and more advanced, there is a growing demand for the ability to seduce and woo fellow teammates and other characters. One big example of this is the Dragon Age series – I recently wrote about how to romance Blackwall in Dragon Age: Inquisition.
It got me thinking. To romance any characters in this game series (or other role-playing games such as The Witcher 3: Wild Hunt) you simply need to behave in a certain way and select the right dialogue options.
It’s not so different in real life, is it?
Say what someone wants to hear, behave how you think they’d want you to behave, and bang, they’re yours. Depending on the type of person you are – the wooer or the wooed – this may impress you or scare you.
I don’t honestly think that game creators are trying to convey secret messages by making our characters able to make other characters fall in love with them with dialogue options and sidequests, but it’s interesting how this kind of behaviour, and strategy, can affect real life.